M1 Mac Zbrush
- Apr 09, 2021 What a difference 24 years makes. CGI has come a long way since 1995. That's when Toy Story, the first ever entirely computer-generated feature film, was released (yep, it feels like it's been around for infinity). But while the first film still holds up today, the difference between that and 2019's.
- Flicker Free, Beauty Box, and Samurai Sharpen updated for M1 and Big Sur as of March 9, 2021. Digital Rebellion. CinePlay 1.7 has M1 Mac and macOS 11 Big Sur compatibility. Divergent Media. Scopebox public beta with M1 support coming soon. The app works with Rosetta 2, however graphical bugs have been reported by users.
- This is a thread for discussing everything about 3D rendering on Apple Silicon, M1 and beyond. Whether you're using a dedicated CPU renderer like Keyshot, a plugin like Redshift, Cycles, Arnold or Octane for C4D, Maya or Houdini, or even if you're rendering inside ZBrush with its native.
3D artists, how’s the M1 Mac Mini perform with Blender, Zbrush, and Substance Painter? I’m looking to get a Mac mini for a workstation for 3D work (Animation and character modeling/texturing), and I’ve looked into the subject with people saying Zbrush runs well and Blender has a few issues because it’s yet to be optimized.
Discover how to match a stylized concept in ZBrush
April 19, 2021
Turn a 2D concept sketch into a 3D character with The Gnomon Workshop's detailed new tutorial. Read more »
Chaos Group releases Chaos Vantage 1.2
April 19, 2021
See the latest features in the real-time rendering tool for exploring V-Ray scenes. Free until June 2021. Read more »
See GANverse3D recreate KITT from Knight Rider in 3D
April 16, 2021
Neat demo shows new Nvidia deep learning engine recreate the iconic 80s car from a single 2D image. Read more »
Nevercenter ships Silo 2021 and its new Milo renderer
April 16, 2021
First update to the lightweight Sub-D modelling app in years adds blendshape support - and a new UE4-based renderer. Read more »
Chaos releases Phoenix 4.40 for 3ds Max and Maya
April 16, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects. Read more »
Check out Nvidia's RTXDI and RTXGI GPU ray tracing demos
April 16, 2021
Download the free Attic demo to try RTX global illumination, and see a video of direct lighting tech RTXDI. Read more »
Autodesk ships Flame 2022
April 14, 2021
Compositing, finishing and effects software gets new machine-learning-based camera tracker, NDI support for remote review sessions. Read more »
Epic Games launches MetaHuman Creator
April 14, 2021
Hotly tipped next-gen character creator now free in early access, along with 50 sample characters. Read more »
Toolchefs ships Atoms VFX 4.0
April 14, 2021
Crowd animation system for Maya and Houdini gets new behaviour tree system, new Mixamo importer, new free Personal Learning Edition. Read more »
Maxon ships Cinema 4D S24
April 13, 2021
Subscriber-only update to the 3D animation software adds new asset browser and scene manager, and new physics-enabled layout tools. Read more »
Maxon ships Redshift for Mac
April 13, 2021
Blender, Cinema 4D, Houdini and Maya users can now run the GPU renderer on Macs with AMD cards. Support for M1 chips to follow. Read more »
Nekki ships Cascadeur 2021.1
April 13, 2021
First commercial release of the unusual physics-based animation app adds neat new Auto Physics tool. Still free to indie users, too. Read more »
A recording of the livestream from ZBrush Summit 2020. Coverage of ZBrush 2021.5 starts at 01:13:25.
Originally posted on 11 November 2020. Scroll down for news of the commercial release.
Pixologic has unveiled ZBrush 2021.5, the next major update to the digital sculpting software.
The release, which is due to ship later this year, adds a set of new tools designed for applying and editing surface detail, including a neat new Thick Skin system for modifying only the surface layer of a sculpt.
It will also feature updates to ZModeler, ZBrush’s hard-surface modelling toolset; to Sculptris Pro, its dynamic tessellation system; and to object manipulation and to rendering.
The new features were unveiled during ZBrush Summit 2020, Pixologic’s online user event.
New Thick Skin system confines sculpted details to the surface layer of a model
Several of the new features in ZBrush 2021.5 are intended to replicate the kinds of surface effects possible in traditional sculpting, mimicking the behaviour of real clay.
One of the most significant is Thick Skin, a new system that mimics softening the surface layer of oil-based clay with a heat source in order to slide details around.
When it is activated, sculpting is confined to the surface layer of a model and does not affect its underlying geometry, making it possible to add surface detail, then wipe it away again at will.
In the livestream, Pixologic described it as a quick way to achieve claylike surface textures, like those shown in the image above: “that fine art stuff”, as in-house artist Joseph Drust put it.
Other use cases including adding wrinkles to characters, scales to creatures, or folds to sculpted cloth.
While users can already detail sculpts non-destructively using Morph Targets to store the base state of the model, Thick Skin looks more intuitive – and more versatile.
It works with any standard ZBrush brush, alpha and stroke type, and the Thickness of the sculpting layer is customisable, which determines how far strokes dig into or build up the surface.
Control surface details with the new contrast system, SmoothAlt brush or updates to Sculptris Pro
ZBrush 2021.5 also introduces several other features that play nicely with Thick Skin, including a new contrast system that determines the amplitude of surface details.
It can be adjusted globally, via a new Contrast slider in the Deformation sub-palette; or the effect can be painted on by hand using new ContrastTarget and ContrastDelta brushes.
Pixologic describes it as particularly useful when 3D printing models, making it possible to accentuate surface details so they print more clearly without the risk of altering the underlying sculpt.

The update also introduces a new SmoothAlt brush, which smoothes the surface of a model more gently than the standard Smooth brush, generating fewer visible artefacts.
The functionality was already available in the software by using the alternative smoothing algorithm and adjusting the PolishStrength setting, but has now been exposed as a brush in its own right.
In addition, Sculptris Pro, ZBrush’s dynamic tessellation system, now works with hidden geometry.
That makes it possible for users to isolate part of a model, use Sculptris Pro to add surface details to it, then reveal the entire model again: something described by Pixologic as a “mini HD” mode.
Highlight surface details with the new Preview AO display option
Rendering changes include a new Preview AO option in Preview Render, ZBrush’s real-time render mode.
When activated, ambient occlusion is applied to the preview, darkening recessed areas of a sculpt, accentuating surface details and making it easier to judge their effect accurately.
The Best Preview Render (BPR) system also gets a new filter, Radial Overlay, which mimics the effect of a shaft of light illuminating a model.
Users can control the direction and radius of the ‘shaft’, but since the effect is applied as a post-process, it has little impact on render time, and can be stacked with other filters.
ZModeler: new Slice Mesh option cuts edges directly into a polygon mesh
ZModeler, ZBrush’s hard-surface modelling system, also gets an update in ZBrush 2021.5, including a new Slice Mesh option, which cuts edges directly into a polygonal mesh.
As well as controlling the topology of a mesh, it can be used to generate surface forms, by slicing a closed region on the mesh surface, converting it to a PolyGroup, then extruding or recessing the entire group.
By default, ZBrush automatically creates creases along new edges created in this way.
M1 Mac Zbrush Free
The software also gets a new Crease Shortest Path option, which creates a crease along the shortest set of existing edges linking two points on a mesh’s surface.
New integrated Curves Helper tool converts ZSphere chains to guide curves
In addition, the external Curves Helper script, which enabled users to convert chains of ZSpheres to curves, has been integrated into ZBrush’s Stroke palette.
It provides an intuitive way to model objects like ropes and chains by roughing out the form with ZSpheres, converting them to curves, then using an InsertMultiMesh brush to create final geometry along the curves.
The underlying curve remains active, making it easier to adjust the rope or chain after creation.
New Axis Rotation options for navigating models, plus support for 3Dconnexion input devices
Other changes include a new Axis Rotation sub-palette to the Transform settings, which enables users to limit the rotation of a model to a single axis, or to rotate in fixed increments.

When used to lock rotation to the Y-axis, it can be used to create an effect like a traditional turntable display.
In addition, addressing a long-standing user request, ZBrush now has native support for 3Dconnexion’s control devices like the SpaceMouse.
The hardware is designed to be used in conjunction with a conventional mouse or stylus, making it possible to zoom and rotate a model with one hand and sculpt on it with the other.
M1 Mac Zbrush 2
Updated 9 December 2020: ZBrush 2021.5 is now shipping.
Zbrush Mac M1
As well as the features covered above, several of the existing brushes have been updated to take advantage of the Thick Skin system, and four new projects added to form the basis for sculpts.
Pricing and system requirements
ZBrush 2021.5 is available for 64-bit Windows Vista+ and Mac OS X 10.10+. New perpetual licences cost $895; subscriptions cost $39.95/month or $179.95 for six months. The update is free to existing users.
M1 Imac
Read an overview of the features in ZBrush 2021.5 on Pixologic’s website
M1 Mac Zbrush Download
Related posts:
Tags: 3D control device, 3D printing, 3Dconnexion, ambient occlusion, Axis Rotation, Best Preview Render, BPR, BPR Filter, cloth, cloth sculpting, Collada, contrast, ContrastDelta, ContrastTarget, Crease Shortest Path, Curves Helper, detailing, digital sculpting, dynamic tessellation, free upgrade, hard surface modeling, new features, Pixologic, PolishStrength, polygroup, Preview AO, preview render, price, Radial Overlay, release date, Sculptris Pro, Slice Mesh, Smooth Brush, SmoothAlt, SpaceMouse, surface detail, system requirements, ZBrush, ZBrush 2021.5, ZBrush Summit 2020, ZModeler
